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README
MPL-2.0

数字广告监测及验证统一SDK (Android) 部署指南

适用范围

Android SDK适用于 **Android 2.3.3(API Level 10)**及以上的设备。

集成SDK

步骤1: 导入SDK

请根据所用IDE选择导入方式:

Eclipse ADT

将 SDK 中的 jar 文件拷贝到工程的 libs 文件夹中:右键选择jar包 --> Build Path --> Add to Build Path

Android Studio

  1. 在 Android Studio 项目的 app 文件夹中,新建 libs 文件夹。
  2. 将 SDK jar 文件拷贝到新建的 libs 文件夹中。
  3. 修改 app 文件夹中的 build.gradle 文件,添加 dependencies 依赖项:
dependencies {

      implementation files('libs/mmachina_sdk.jar') 

  }

导入签名库

将SDK中的 libMMASignature.so 文件拷贝到工程 libs/armeabi 目录下, SDK lib_abi 目录下对应不同CPU架构下的库文件,建议拷贝该目录下所有到工程 **app/libs **文件夹下,如果考虑APK大小,至少要包含主流架构:armeabiarmeabi-v7aarm64-v8a

导入离线配置

sdkconfig.xml 配置文件拷贝到工程的 assets 目录下,在网络不好或者离线状态下读取缺省配置可以正常监测。同时 配置文件 上传到 web 服务器,使其可以通过 web 方式访问,便于后期灵活远程变更配置。

配置权限

常规权限

满足基本监测需要如下权限:

权限 用途
INTERNET 允许程序联网和上报监测数据。
ACCESS_NETWORK_STATE 允许检测网络连接状态,在网络异常状态下避免数据发送,节省流量和电量。
READ_PHONE_STATE 允许访问手机设备的信息,通过获取的信息来唯一标识用户。
ACCESS_WIFI_STATE 允许读取WiFi相关信息,在合适的网络环境下更新配置。
扩展权限

在基本监测的基础上,如果想要回传位置相关信息,除了监测代码对应sdkconfigCompany标签的项设置为true,还额外需要如下权限:

权限 用途
ACCESS_FINE_LOCATION 通过GPS方式获取位置信息。
ACCESS_COARSE_LOCATION 通过WiFi或移动基站的方式获取位置信息。

示例代码

<!--?xml version="1.0" encoding="utf-8"?-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="cn.com.mma.mobile.tracking.demo">
    <!-- SDK 所需常规权限 -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
 	<!-- 如果获取位置信息,需要声明以下权限 -->
 	<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
 	<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<application ......>
  <activity ......>
  ......
  </activity>
    </application>
</manifest>

步骤2:使用方法

引入类

在您需要使用 SDK 监测功能的类中,import 相关类:

import cn.com.mma.mobile.tracking.api.Countly;

SDK初始化

接口定义:

public void init(Context context, String configURL) 

参数说明:

参数 类型 说明
context Context APP or Activity 上下文
configURL String 更新sdkconfig配置的远程地址

代码示例:在您的工程中的 Application 或者 Activity 中的 onCreate 中添加如下代码:

Countly.sharedInstance().init(this, "sdkconfig远程地址");

DisPlay曝光监测

曝光的定义:只有广告物料已经加载在客户端并至少已经开始渲染(Begin to render,简称BtR)时,才应称之为“曝光”事件。“渲染”指的是绘制物料的过程,或者指将物料添加到文档对象模型的过程。

如果进行曝光调用,则SDK会查验广告素材是否已开始渲染,如果是,则SDK会向监测方发出曝光上报。

备注:对广告进行可见性监测时,广告必须是满足开始渲染(Begin to render,简称BtR)条件的合法曝光,否则SDK不会执行可见监测。在调用可见曝光监测接口时,SDK会查验广告素材是否已开始渲染,如果是,则SDK会向监测方发出曝光上报,并继续进行可见监测,直到满足可见/不可见条件,再结束可见监测流程;如果不是,则SDK不会执行可见监测流程。

接口定义:

public void disPlayImp(String adUrl,View adView, int impType,CallBack callBack)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位曝光监测代码
adview View 广告展示视图对象
type int 0 代表曝光监测; 1 代表可视化曝光
callBack CallBack 监测回调对象

示例代码:

   private String DISPLAY_IMP_URL = "https://g.cn.miaozhen.com/x/k=1234567&p=778kb&dx=__IPDX__&rt=2&ns=__IP__&ni=__IESID__&v=__LOC__&xa=__ADPLATF";
   Countly.sharedInstance().disPlayImp(DISPLAY_IMP_URL, adView, 0 ,new CallBack() {
             /**
              * 监测事件类型
              * @param eventType
              */
             @Override
             public void onSuccess(String eventType) {
                 //监测代码发送成功
             }
             @Override
             public void onFailed(String errorMessage) {
                 //监测代码发送失败

             }
         });
         

Video曝光监测

接口定义:

public void videoImp(String adUrl,View adView, int impType,int palyType, CallBack callBack)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位曝光监测代码
adview View 广告展示视图对象
impType int 0 代表曝光监测; 1 代表可视化曝光
palyType int 视频播放类型 1-自动播放,2-手动播放,0-无法识别
callBack CallBack 监测回调对象

示例代码:

	 private String VIDEO_IMP_URL = "https://g.cn.miaozhen.com/x/k=1234567&p=778kb&dx=__IPDX__&rt=2&ns=__IP__&ni=__IESID__&v=__LOC__&xa=__ADPLATF";
     Countly.sharedInstance().videoImp(VIDEO_IMP_URL, adView, 0 ,1,new CallBack() {
             /**
              * 监测事件类型
              * @param eventType
              */
             @Override
             public void onSuccess(String eventType) {
                 //监测代码发送成功
             }
             @Override
             public void onFailed(String errorMessage) {
                 //监测代码发送失败

             }
         });
         

WebView 广告素材页面对接

使用说明: 在对WebView实现的广告位执行曝光监测时,andriod sdk会向webview动态注入js代码, 主动监测页面广告元素的BtR的状态,为了精确对某个广告素材进行监测,需在该标签元素上增加 class ='umid-element'样式标识.

示例代码:

<!-- 视频广告 -->
<video width="300" class="umid-element"  controls playsinline muted>
   <source src="./ad.mp4" type="video/mp4">
   <source src="./ad.webm" type="video/webm">
</video>
<!-- 图片广告 -->
 <div style="margin-bottom: 0px;">
     <img alt="HTML Display Reference Ad" class="umid-element" src="./ads.png">
 </div>

WebView DisPlay曝光监测

接口定义:

使用说明: 在需要监测的WebView页面添加监听接口

注意:要在页面Finished之前添加接口监听,否则可能造成SDK无法进行Webview曝光监测。

public void SetAddJavascriptMonitor(Context context,WebView webView)

参数说明:

参数 类型 说明 是否必填
context Context 上下文环境
webView WebView 加载广告的WebView对象

示例代码:

Countly.sharedInstance().SetAddJavascriptMonitor(getApplicationContext(),webView);

在WebView的onPageFinished方法中开启监测,如果选择不注入js开启监测要放到页面加载之前,详情见附件

public void webViewImp(String adUrl,View adView, int impType,boolean isInjectJs, CallBack callBack)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位曝光监测代码
adview View 广告展示视图对象
impType int 0 代表曝光监测; 1 代表可视化曝光
isInjectJs boolean true 动态注入js; false 不进行动态注入,需媒体自行在html内添加相关js代码,详见末尾附件
callBack CallBack 监测回调对象

示例代码:

	  private String WebView_DISPLAY_IMP_URL = "https://g.cn.miaozhen.com/x/k=1234567&p=778kb&dx=__IPDX__&rt=2&ns=__IP__&ni=__IESID__&v=__LOC__&xa=__ADPLATF";

      Countly.sharedInstance().webViewImp(WebView_DISPLAY_IMP_URL, adView, 0 ,new CallBack() {
             /**
              * 监测事件类型
              * @param eventType
              */
             @Override
             public void onSuccess(String eventType) {
                 //监测代码发送成功
             }
             @Override
             public void onFailed(String errorMessage) {
                 //监测代码发送失败

             }
         });
         

WebView Video曝光监测

接口定义:

使用说明: 在需要监测的WebView页面添加监听接口

注意:要在页面Finished之前添加接口监听,否则可能造成SDK无法进行Webview曝光监测。

public void SetAddJavascriptMonitor(Context context,WebView webView)

参数说明:

参数 类型 说明 是否必填
context Context 上下文环境
webView WebView 加载广告的WebView对象

示例代码:

Countly.sharedInstance().SetAddJavascriptMonitor(getApplicationContext(),webView);

在WebView的onPageFinished方法中开启监测,如果选择不注入js开启监测要放到页面加载之前,详情见附件

public void webViewVideoImp( String adUrl, View adView,  int impType, int palyType,boolean isInjectJs,CallBack callBack)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位曝光监测代码
adview View 广告展示视图对象
impType int 0 代表曝光监测; 1 代表可视化曝光
palyType int 视频播放类型 1-自动播放,2-手动播放,0-无法识别
isInjectJs boolean true 动态注入js; false 不进行动态注入,需媒体自行在html内添加相关js代码,详见末尾附件
callBack CallBack 监测回调对象

示例代码:

	  private String WebView_VIDEO_IMP_URL = "https://g.cn.miaozhen.com/x/k=1234567&p=778kb&dx=__IPDX__&rt=2&ns=__IP__&ni=__IESID__&v=__LOC__&xa=__ADPLATFORM";
	
	  Countly.sharedInstance().webViewVideoImp(WebView_VIDEO_IMP_URL, adView, 0 ,2,new CallBack() {
	         /**
	          * 监测事件类型
	          * @param eventType
	          */
	         @Override
	         public void onSuccess(String eventType) {
	             //监测代码发送成功
	         }
	         @Override
	         public void onFailed(String errorMessage) {
	             //监测代码发送失败
	
	         }
	     });

点击监测

接口定义:

public  void onClick(String adURL,CallBack callBack)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位点击监测代码
callBack CallBack 监测回调对象

示例代码:

 Countly.sharedInstance().onClick("http://example.com/axxx,bxxxx,c3,i0,h", new CallBack() {
            /**
             * 监测事件类型
             * @param eventType
             */
            @Override
            public void onSuccess(String eventType) {
 					//监测代码发送成功
            }

            @Override
            public void onFailed(String errorMessage) {
 					//监测代码发送失败
            }
        });

停止可见性监测

接口定义:

public void stop(String adURL)

参数说明:

参数 类型 说明 是否必填
adURL String 广告位曝光监测代码

SDK提供主动关闭可见性监测的功能,需要传入已经开启可见性监测的广告位曝光监测代码,如果传入错位的监测代码可能导致停止不生效。

示例代码:

        String adURL = "http://vxyz.admaster.com.cn/w/a86218,b1778712,c2343,i0,m202,8a2,8b2,2j,h";
        Countly.sharedInstance().onExpose(adURL, adView);
        new Handler().postDelayed(new Runnable(){
            public void run() {
                //5s后停止监测
                Countly.sharedInstance().stop(adURL);
            }
        }, 5000);

调试模式

调试模式下,SDK会有LOG输出,APP发布时建议不要开启。(请在初始化之前设置Log开关,默认为false)。

接口定义:

public void setLogState(boolean debugmode)

参数说明:

参数 类型 说明 是否必填
debugmode boolean true为打开SDK Log, false为关闭SDK Log

示例代码:

Countly.sharedInstance().setLogState(true);

释放内存

SDK提供释放内存的接口,一般在应用即将退出时调用,或者等待系统内存管理自动释放。

接口定义:

public  void terminateSDK()

示例代码:

Countly.sharedInstance().terminateSDK();

混淆配置

如果开发者的应用需要混淆,请在 Proguard 混淆配置文件中增加以下规则,以避免 SDK 不可用。

# SDK用到了v4包里的API,请确保v4相关support包不被混淆
-keep class android.support.v4.** { *; }
-dontwarn android.support.v4.**

步骤3:验证和调试

SDK 的测试有两个方面:

  1. 参数是否齐全,URL 拼接方式是否正确。
  2. 请求次数和第三方监测平台是否能对应上。

请联系第三方监测平台完成测试。

附件:

WebView 广告素材页面对接 (非动态注入js方案)

采用非注入模式添加示例代码如下:

#####步骤1 webView对象添加监听,如下所示:

  Countly.sharedInstance().SetAddJavascriptMonitor(getApplicationContext(),webView);

#####步骤2 在调用webView的setWebViewClient(new WebViewClient()之前调用监测接口,如下所示:

  	  private String WebView_VIDEO_IMP_URL = "https://g.cn.miaozhen.com/x/k=1234567&p=778kb&dx=__IPDX__&rt=2&ns=__IP__&ni=__IESID__&v=__LOC__&xa=__ADPLATFORM";
	
	  Countly.sharedInstance().webViewVideoImp(WebView_VIDEO_IMP_URL, adView, 0 ,2,new CallBack() {
	         /**
	          * 监测事件类型
	          * @param eventType
	          */
	         @Override
	         public void onSuccess(String eventType) {
	             //监测代码发送成功
	         }
	         @Override
	         public void onFailed(String errorMessage) {
	             //监测代码发送失败
	
	         }
	     });
	     

使用说明: 采用不注入的方式,需要事先埋入 js sdk 代码片段。 sdk 默认会主动监测页面广告元素的 BTR 的状态, 如果您想精确对某个广告素材进行监测, 只需加上在该标签元素上增加 class ='umid-element'样式标识。

添加JS示例代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <!-- js sdk 代码放入 head 元素内 -->
    <script>
    !function(){"use strict";var e=function(e){return JSON.stringify(e)},t=function(e){var t=e.getBoundingClientRect();return 0==t.width||0==t.height};var n,i,s=function(){return(s=Object.assign||function(e){for(var t,n=1,i=arguments.length;n<i;n++)for(var s in t=arguments[n])Object.prototype.hasOwnProperty.call(t,s)&&(e[s]=t[s]);return e}).apply(this,arguments)},o=[],r=new window.Map,a=function(e){var t;navigator.userAgent.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/)?window.webkit.messageHandlers.__mz_Monitor.postMessage(e):((t=navigator.userAgent).indexOf("Android")>-1||t.indexOf("Adr")>-1)&&window.__mz_Monitor.mz_push(e)},d=function(t){var n=e(t);r.has(n)||(r.set(n),o.push(e(s(s({},t),{time:(new Date).toISOString()})))),function(){for(;o.length;){var e=o.shift();e&&a(e)}}()};!function(e){e.JavaScript="javaScript",e.Image="image",e.Video="video",e.AUDIO="audio",e.HTML="html"}(n||(n={})),function(e){e.Impression="impression",e.ImpressionError="impressionError",e.WindowUnload="unload",e.Click="click",e.DisplayChange="displayChange",e.Start="start",e.FirstQuartile="firstQuartile",e.Midpoint="midpoint",e.ThirdQuartile="thirdQuartile",e.Complete="complete",e.Pause="pause",e.Resume="resume",e.BufferStart="bufferStart",e.BufferFinish="bufferFinish"}(i||(i={}));var h=function(){function e(e){this.advertisementType=n.Image,this.el=e,this.onError=this.onError.bind(this),this.onLoad=this.onLoad.bind(this),this.bindEvent(),this.checkVisible()}return e.prototype.checkVisible=function(){this.el.complete&&(t(this.el)?this.onError():this.imageComplete())},e.prototype.imageComplete=function(){var e=new Image;e.src=this.el.src,e.onload=this.onLoad,e.onerror=this.onError},e.prototype.bindEvent=function(){this.el.addEventListener("error",this.onError),this.el.addEventListener("load",this.onLoad)},e.prototype.send=function(e){d(s(s({},e),{advertisementType:this.advertisementType}))},e.prototype.onImpression=function(){this.send({eventType:i.Impression,ImpressionType:"beginToRender",isRender:"1"})},e.prototype.onError=function(){this.send({eventType:i.ImpressionError,ImpressionType:"beginToRender",isRender:"0"})},e.prototype.onLoad=function(){this.onImpression()},e.prototype.onClick=function(){},e.prototype.destroyed=function(){this.el.removeEventListener("error",this.onError),this.el.removeEventListener("load",this.onLoad),this.el=null},e}(),u=function(){function e(e){this.advertisementType=n.AUDIO,this.quartileEvents={"1q":!1,"2q":!1,"3q":!1,"4q":!1},this.isFirst=!1,this.isFullscreen=!1,this.el=e,this.isFirst=!0,this.onPlay=this.onPlay.bind(this),this.onPause=this.onPause.bind(this),this.onWaiting=this.onWaiting.bind(this),this.onTimeupdate=this.onTimeupdate.bind(this),this.onWebkitendfullscreen=this.onWebkitendfullscreen.bind(this),this.onWebkitbeginfullscreen=this.onWebkitbeginfullscreen.bind(this),this.bindEvent(),this.checkElement()}return e.prototype.checkElement=function(){t(this.el)?this.beforeImpression(!1):this.beforeImpression(!0)},e.prototype.bindEvent=function(){this.el.addEventListener("play",this.onPlay),this.el.addEventListener("pause",this.onPause),this.el.addEventListener("waiting",this.onWaiting),this.el.addEventListener("timeupdate",this.onTimeupdate),this.el.addEventListener("webkitendfullscreen",this.onWebkitendfullscreen),this.el.addEventListener("webkitbeginfullscreen",this.onWebkitbeginfullscreen)},e.prototype.onPlay=function(){this.isFirst?this.isFirst=!1:this.send({EventType:i.Resume})},e.prototype.onPause=function(){this.send({eventType:i.Pause})},e.prototype.onWaiting=function(){},e.prototype.onTimeupdate=function(){},e.prototype.onVolumechange=function(){},e.prototype.onWebkitendfullscreen=function(){this.isFullscreen=!1},e.prototype.onWebkitbeginfullscreen=function(){this.isFullscreen=!0},e.prototype.send=function(e){d(s(s({},e),{advertisementType:this.advertisementType,quartileEvents:this.quartileEvents}))},e.prototype.beforeImpression=function(e){this.send({EventType:i.Impression,ImpressionType:"beginToRender",isRender:e?"1":"0"})},e.prototype.destroyed=function(){this.el.removeEventListener("play",this.onPlay),this.el.removeEventListener("pause",this.onPause),this.el.removeEventListener("waiting",this.onWaiting),this.el.removeEventListener("timeupdate",this.onTimeupdate),this.el.removeEventListener("webkitendfullscreen",this.onWebkitendfullscreen),this.el.removeEventListener("webkitbeginfullscreen",this.onWebkitbeginfullscreen),this.el=null},e}(),l=function(){function e(){this.advertisementType=n.HTML,document.body.innerText.length>0?this.send({isRender:"1"}):this.send({isRender:"0"})}return e.prototype.send=function(e){d(s(s({},e),{advertisementType:this.advertisementType,ImpressionType:"beginToRender"}))},e}();var p,c,f=function(){var e,t=document.body.querySelector(".umid-element");if(t)return(e=t).tagName&&"video"===e.tagName.toLowerCase()?new u(t):function(e){return e.tagName&&"img"===e.tagName.toLowerCase()}(t)?new h(t):new l;var n=document.body.querySelector("video");if(n)return new u(n);var i=document.body.querySelectorAll("img");if(i.length){var s=function(e){for(var t=0,n=null,i=0;i<e.length;i++){var s=e[i],o=s.offsetWidth*s.offsetHeight;o>=t&&(t=o,n=s)}return n}(i);return new h(s)}return new l};function m(){f()}if(document.body)m();else{var v=(p=function(){m()},c=!1,function(){c||(c=!0,p.apply(this,arguments))});window.addEventListener("load",v),document.addEventListener("DOMContentLoaded",v)}}();
    </script>
  </head>
  <body>
    <video width="300" class="omid-element" controls playsinline  muted>
      <source src="./ad.mp4" type="video/mp4">
      <source src="./ad.webm" type="video/webm">
    </video>
</body>
</html>
Mozilla Public License Version 2.0 ================================== 1. Definitions -------------- 1.1. "Contributor" means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software. 1.2. "Contributor Version" means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor's Contribution. 1.3. "Contribution" means Covered Software of a particular Contributor. 1.4. "Covered Software" means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof. 1.5. "Incompatible With Secondary Licenses" means (a) that the initial Contributor has attached the notice described in Exhibit B to the Covered Software; or (b) that the Covered Software was made available under the terms of version 1.1 or earlier of the License, but not also under the terms of a Secondary License. 1.6. "Executable Form" means any form of the work other than Source Code Form. 1.7. "Larger Work" means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software. 1.8. "License" means this document. 1.9. "Licensable" means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License. 1.10. "Modifications" means any of the following: (a) any file in Source Code Form that results from an addition to, deletion from, or modification of the contents of Covered Software; or (b) any new file in Source Code Form that contains any Covered Software. 1.11. "Patent Claims" of a Contributor means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version. 1.12. "Secondary License" means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses. 1.13. "Source Code Form" means the form of the work preferred for making modifications. 1.14. "You" (or "Your") means an individual or a legal entity exercising rights under this License. For legal entities, "You" includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity. 2. License Grants and Conditions -------------------------------- 2.1. Grants Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license: (a) under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and (b) under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version. 2.2. Effective Date The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution. 2.3. Limitations on Grant Scope The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor: (a) for any code that a Contributor has removed from Covered Software; or (b) for infringements caused by: (i) Your and any other third party's modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or (c) under Patent Claims infringed by Covered Software in the absence of its Contributions. This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4). 2.4. Subsequent Licenses No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3). 2.5. Representation Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License. 2.6. Fair Use This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents. 2.7. Conditions Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1. 3. Responsibilities ------------------- 3.1. Distribution of Source Form All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients' rights in the Source Code Form. 3.2. Distribution of Executable Form If You distribute Covered Software in Executable Form then: (a) such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and (b) You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients' rights in the Source Code Form under this License. 3.3. Distribution of a Larger Work You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s). 3.4. Notices You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies. 3.5. Application of Additional Terms You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction. 4. Inability to Comply Due to Statute or Regulation --------------------------------------------------- If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it. 5. Termination -------------- 5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice. 5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate. 5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination. ************************************************************************ * * * 6. Disclaimer of Warranty * * ------------------------- * * * * Covered Software is provided under this License on an "as is" * * basis, without warranty of any kind, either expressed, implied, or * * statutory, including, without limitation, warranties that the * * Covered Software is free of defects, merchantable, fit for a * * particular purpose or non-infringing. The entire risk as to the * * quality and performance of the Covered Software is with You. * * Should any Covered Software prove defective in any respect, You * * (not any Contributor) assume the cost of any necessary servicing, * * repair, or correction. This disclaimer of warranty constitutes an * * essential part of this License. No use of any Covered Software is * * authorized under this License except under this disclaimer. * * * ************************************************************************ ************************************************************************ * * * 7. Limitation of Liability * * -------------------------- * * * * Under no circumstances and under no legal theory, whether tort * * (including negligence), contract, or otherwise, shall any * * Contributor, or anyone who distributes Covered Software as * * permitted above, be liable to You for any direct, indirect, * * special, incidental, or consequential damages of any character * * including, without limitation, damages for lost profits, loss of * * goodwill, work stoppage, computer failure or malfunction, or any * * and all other commercial damages or losses, even if such party * * shall have been informed of the possibility of such damages. This * * limitation of liability shall not apply to liability for death or * * personal injury resulting from such party's negligence to the * * extent applicable law prohibits such limitation. Some * * jurisdictions do not allow the exclusion or limitation of * * incidental or consequential damages, so this exclusion and * * limitation may not apply to You. * * * ************************************************************************ 8. Litigation ------------- Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party's ability to bring cross-claims or counter-claims. 9. Miscellaneous ---------------- This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor. 10. Versions of the License --------------------------- 10.1. New Versions Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number. 10.2. Effect of New Versions You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward. 10.3. Modified Versions If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License). 10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached. Exhibit A - Source Code Form License Notice ------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice. You may add additional accurate notices of copyright ownership. Exhibit B - "Incompatible With Secondary Licenses" Notice --------------------------------------------------------- This Source Code Form is "Incompatible With Secondary Licenses", as defined by the Mozilla Public License, v. 2.0.

简介

MMAChina发布,用于移动端Android系统 广告可见性监测的开源项目。 展开 收起
Android 等 2 种语言
MPL-2.0
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https://gitee.com/MMAChinaSDK/MMAViewabilitySDK_Android.git
git@gitee.com:MMAChinaSDK/MMAViewabilitySDK_Android.git
MMAChinaSDK
MMAViewabilitySDK_Android
MMAViewabilitySDK_Android
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