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/*
* MIT License
*
* Copyright (c) 2017 wen.gu <454727014@qq.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __MAZE_MAP_H__
#define __MAZE_MAP_H__
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
#define USE_MAP1 1
//#define USE_MAP2 1
#if defined(USE_MAP1)
#define MAP_HEIGHT 10
#define MAP_WIDTH 10
#elif defined(USE_MAP2)
#define MAP_HEIGHT 10
#define MAP_WIDTH 15
#endif
#define show_obj(obj) printf("%4d ", obj)
enum move_step_e
{
MV_Up = 0,
MV_Down,
MV_Left,
MV_Right,
};
/**
*
*@brief show all element of 2D array.
*
*@param a [in] the 2D array.
*
*@return None.
*
*@see
*/
void mazeShow(const int a[MAP_HEIGHT][MAP_WIDTH]);
/**
*
*@brief show map.
*
*@param none
*
*@return None.
*
*@see
*/
void mazeMapShow(void);
/**
*
*@brief initialize maze ai data array with a 2D array.
*
*@param a [in] the 2D array.
*
*@return None.
*
*@see
*/
void mazeArrayInitialize(int a[MAP_HEIGHT][MAP_WIDTH]);
/**
*
*@brief try to route maze
*
*@param move_steps [in] a array for move steps.
*@param step_cnt [in] the count of step in array
*
*@return fitness(distance from exit).
*
*@see
*/
double mazeTestPlay(int move_steps[], int step_cnt);
/**
*
*@brief try to route maze
*
*@param a [in] the 2D array.
*@param move_steps [in] a array for move steps.
*
*@return None.
*
*@see
*/
void mazePlay(int a[MAP_HEIGHT][MAP_WIDTH], int move_steps[], int step_cnt);
#ifdef __cplusplus
}
#endif // !__cplusplus
#endif // !__MAZE_MAP_H__
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