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README
Apache-2.0

xinyue-game-frame

心悦集群模式游戏框架(目前正在开发完善之中)


主要使用的技术框架

前端

  • unity3d
  • Newtonsoft.Json
  • 协议-http post
  • 异步socket通信
  • 异常websocket通信

服务器端

  • Spring Boot Spring Cloud Spring Cloud Alibaba
  • Nacos 服务注册与发现 版本:2.2.1
  • Netty Client/Server 实现网络层的客户端与服务器通信,实现网关与业务服务之间的通信
  • Logback 日志框架
  • MongoDB 数据库
  • Redis 缓存
  • lombok 用于自动生成类的Getter和Setter方法,在IDEA中需要安装Lombok插件

项目介绍

xinyue-game-gateway

游戏长连接网关服务,负责与客户端建立长连接,并转发客户端的消息到业务服务之中。面向客户端与业务服务的网络通信,都是netty框架实现

实现的主要功能

  1. 实现unity C#客户端与服务器的TCP SOCKET网络连接(比较大型的游戏会使用这种,比较端游,APP游戏)
  2. 实现unity C#Ptyn端与服务器的WEB SOCKET网络连接(小程序游戏会使用这种,比如微信小程序,抖音小程序,或h5小游戏)
  3. 实现网络连接的断开重连功能,解决在弱网环境下网络不稳定的问题
  4. 实现网络层的心跳机制
  5. 实现网络消息的序列化与反序列化
  6. 实现网络消息包的粘包与断包处理
  7. 实现账号注册与登陆功能
  8. 服务器实现角色数据缓存及自动更新功能
  9. Spring Cloud Gateway使用JWT实现统一鉴权

服务整体架构

服务整体架构

项目部署方式

安装基础服务

  1. 安装Nacos-服务发现与注册服务
  2. 安装RocketMQ-消息服务
  3. 安装MongoDB
  4. 安装Redis

更多信息,可以关注公众号获取

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简介

心悦游戏开发框架包括Unity3d客户端通信,服务器架构,可以直接用于卡牌游戏,休闲类游戏的开发。本框架实现了客户端与服务端的一些基本功能,让游戏开发者可以尽快的进行业务开发,减少项目的开发周期。 展开 收起
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