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GPL-2.0

proj

本项目是win32下大型客户端游戏的游戏辅助开发框架,由于它集成并包含了游戏辅助开发的各方面功能,称本项目为win32辅助开发的组件也可。 内含具体项目有fifa online3、疾风之刃、怪物猎人online、流放之路等,也有辅助帐号验证服务器,帐号查寻与管理工具,特征码识别,资源文件系统等。 本人现已转型,特发布此项目,旨在分享一份只供参考的多年工作经验与心血,若本项目中有些您认为闪亮的设计、思路或技巧,并对您有帮助的话,则乐哉幸甚! 本项目是win32下大型客户端游戏的游戏辅助开发框架,由于它集成并包含了游戏辅助开发的各方面功能,称本项目为win32辅助开发的组件也可。 内含具体项目有fifa online3、疾风之刃、怪物猎人online、流放之路等,也有辅助帐号验证服务器,帐号查寻与管理工具,特征码识别,资源文件系统等。 本人现已转型,特发布此项目,旨在分享一份只供参考的多年工作经验与心血,若本项目中有些您认为闪亮的设计、思路或技巧,并对您有帮助的话,则乐哉幸甚!

以下是文件目录与概要功能组件简要说明:

proj根目录下目录说明:

cpp:C++工程所在地,包括引用的一些C++开源库。 lua:通用的脚本功能,控制台界面通用的lua相关实现等。 OD:计划存放关于OD逆向分析的一些东西。 python:包括用python写的自动更新ida数据库信息的插件,其中python/ForFrame/PreBuild.py是用来帮助编译器生成assf资源文件的(assf是本项目所依赖的资源文件系统,类似安卓下的资源打包,也像windows下的rc资源文件)。

lua目录下目录与功能说明:

common目录提供了lua通用基础功能。 wgframe是控制台界面通用的实现。 wgscript提供辅助脚本通用的基础功能。

python目录下目录与功能说明:

_idaex和AUT是关于IDA自动更新数据库信息的插件,ida分析某个可执行文件的过程中,若是该可执行文件更新了新版本, 那么载入这个新的可执行文件,ida建立的是个全新的数据库,旧的分析记录全都不可用了。 本插件就是解决这个问题的。本插件支持多种特征码定位方式,以便把旧的数据库信息更新到新的ida数据库中。

ForFrame是用于生成assf格式的文件,assf是本项目自定义的资源文件系统的格式,类似于windows下的rc资源文件。 本项目生成的大多数可执行都依赖于assf资源文件系统。

cpp目录下目录与功能说明:

apps:包括辅助帐号验证服务器(CheckServer),辅助帐号管理器(CSViewer),资源文件系统浏览器(AssetExplore),特征码提取器(ExtractFeatureCode)。 tools:包括注入dll(HijackDll),通用辅助登陆验证(LoginHlp),录制地图坐标工具(RecordMap)等。 libs:框架和具体项目依赖的外部开源库,包括boost、lua、luabind、luacom、pluto、wxLua、Eigen、openssl、poco、wxWidgets、zlib等。 subs:具体的辅助项目均放在此目录下,包括fifa online3、疾风之刃、怪物猎人online、流放之路等。 Frame:框架所在,包括资源文件系统(AssetSys),小的外部开源库集合(ExternLib),非常苛刻编程环境下的框架代码集合(PublicX), 一般苛刻编程环境下的框架代码集合(PubMix),普通编程环境下的框架代码集合(PubMix)。 其中苛刻编程环境意思是只能引用少部分系统功能(dll),不能在该库中加入更多的外部引用动态库。 比如非常苛刻编程环境,要求dll在初始化时只能引用这些系统dll:kernel32.dll、user32.dll等。

以上5个目录可以理解为工程项目的5种分类,其中apps、tools、subs依赖于Frame,而Frame又依赖于libs。

libsetup.props和setup.props是vs的项目属性页配置,libs中的工程大多数都继承自libsetup.props通用属性配置, apps、tools、subs、Frame中的工程则继承自setup.props通用属性配置。 Frame目录下目录与功能说明:

AssetSys:资源文件系统,项目中主要依赖于该文件系统,可解耦于文件具体的位置所在,索引方式等。即相同的文件使用方式, 具体到具体文件,则该文件可以是系统文件系统的目录A下,也可以在目录B下,还可以是内存中的某处。 发布版本的时候,文件系统的打包与加解密,对应用层来说都是透明的。 其中apps/AssetExplore是该资源文件系统的可视化编辑工具。

Public、PubMix、PublicX都是框架各方面功能的集合,区分之原因可参见cpp目录下的ReadMe.txt,此处只介绍框架所支持的需要注意的机制。

BufCall:是个自动序列化的机制,类似boost.serialization。主要应用于网络通信的自动序列化与解析。 其实现多借鉴于luabind,以tcp网络通信为例,每次发包相当于通过网络异步或同步调用对方一个函数,那么对于发包方来说, 只需要告诉要调用的函数名以及参数信息,对于收包方来说,只需要提供相应函数名的函数。其中发包方的参数序列化都是自动的, 收包方的函数参数的解析也是自动的,当远程收到该包,则自动解析出函数参数,并调用之。 从这个意义来讲,比较像RPC,所以才将之命名为BufCall。

FuncObj:tcp-ip通信机制,底层用的是boost.asio库,设计与实现并不复杂,设计之初更多地想要模仿com通信技术, 后来觉得并无必要,然后把它实现简化了,直至现在的版本。加上BufCall机制的协作,对于应用层来说,基本上可以无视FuncObj了。

Hooker:抽象并封装了hook的底层实现细节,让hook函数避免去维护堆栈细节,做到在hook函数内像普通函数一样自由地写代码。

异常:所有框架异常都继承自CmnExceptionBase,可自动处理lua、luabind、c++之间的异常传递,对应用层来说是透明的, CmnExceptionBase异常与DummySleep函数的协调运作,奠定了此框架下游戏辅助开发的方式与基调,在自身定位方面意义非常。 同时也让单线程下具有异步的效果,但又无多线程和协程的复杂性和不稳定性。它们是项目中很多其他机制的基石,比如Action、脚本事件、Timer等。

Database:数据库支持,使得数据库方面的操作具有sql语句方式的简洁效果。

LogOut:日志系统,对boost.log进行封装,使之更方便、简洁,对本项目进行适配。支持输出日志到文件和DbgView。

IoTimer:计时器,支持以毫秒为单位的计时器。

Iterator:迭代器模式的模板实现,支持到lua的for迭代。

lua:通过diy lua和luabind,支持中文脚本,c++调试模式下的lua堆栈变量的输出等。

Cmn_AppBase类族:类似CWinApp,抽象可执行模块,一个Cmn_AppBase既可以是基于MFC的CWinApp,又可以是基于wxWidgets的app,还可以是dll。 其中Cmn_AppBaseFactory类族是典型的工厂模式,以便达到为app配置各种组件的目的,组件包括通信、脚本方面、辅助游戏逻辑等实现细节, 一般而言,使用框架默认的组件即可。

RStd:全称为Release of Std,即标准库的release版。标准库中debug版和release版中的数据结构很多都是不一样的, 主要应用于数据分析,因为游戏中的数据结构很多都是应用的标准库中的,但都是release版的,RStd可以让人避免去实现这样的算法细节。

WgFacility:提供了辅助游戏逻辑方面比较常用的功能,包括优化过后的A星算法,过滤器(filter,比如物品过滤、技能过滤、游戏对象过滤等), 地图坐标录制相关(CmnMapPath),任务处理(CmnQuestHandler),场景处理(CmnSceneHandler),最短路径(ShortestPaths)等。

GGameObjBase、GGameObjMgrBase:辅助对象到游戏对象的对应对象,比如游戏里的角色对象,那么辅助里就有一个Player类表示角色, 辅助里的Player对象称之为代理对象。代理对象数据的更新为主动触发型,即根据需要去更新对象数据。 游戏逻辑中到处可见各种对象,所以GGameObjBase、GGameObjMgrBase虽然看起来仅仅只定义了这么个抽象,但这个抽象挺重要。

Action:CA_IAction类族,与异常等的协作,让游戏逻辑中角色同时做多件事情成为了比较容易的工作。

以上是框架方面部分功能或机制的简要介绍,细览代码,发现好多东西未能在此尽述,想写上来吧, 发现只可意会,难以言传,不写吧,难不成这几年为之努力的框架就那么点东西吗?真若如此,自己都觉得对不起自己。 思量再三,还是不写了吧,究其原因,概因自己目前水平所限,仅此而已。

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本项目是win32下大型客户端游戏的游戏辅助开发框架,由于它集成并包含了游戏辅助开发的各方面功能,称本项目为win32辅助开发的组件也可。 内含具体项目有fifa online3、疾风之刃、怪物猎人online、流放之路等,也有辅助帐号验证服务器,帐号查寻与管理工具,特征码识别,资源文件系统等。 本人现已转型,特发布此项目,旨在分享一份只供参考的多年工作经验与心血,若本项目中有些您认为闪亮的设计、思路或技巧,并对您有帮助的话,则乐哉幸甚! expand collapse
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