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erincatto/issue_645
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Box2D
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CHANGELOG.md
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CHANGELOG.md
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# Changes for version 2.4.0 ## Infrastructure - Documentation in Doxygen format - CMake build system - Unit test support - Continuous integration testing using Travis CI - Limited use of C++11 (nullptr and override) - Restructured folders and renamed files to better match open-source standards - MIT License - Removed float32 and float64 - Linked the Box2D project to GitHub Sponsors ## Collision - Chain and edge shape must now be one-sided to eliminate ghost collisions - Broad-phase optimizations - Added b2ShapeCast for linear shape casting ## Dynamics - Joint limits are now predictive and not stateful - Experimental 2D cloth (rope) - b2Body::SetActive -> b2Body::SetEnabled - Better support for running multiple worlds - Handle zero density better - The body behaves like a static body - The body is drawn with a red color - Added translation limit to wheel joint - World dump now writes to box2d_dump.inl - Static bodies are never awake - All joints with spring-dampers now use stiffness and damping - Added utility functions to convert frequency and damping ratio to stiffness and damping ## Testbed - Testbed uses dear imgui - glad OpenGL loader - OpenGL 3.3 required # Changes for version 2.3.0 - Polygon creation now computes the convex hull. Vertices no longer need to be ordered. - The convex hull code will merge vertices closer than dm_linearSlop. This may lead to failure on very small polygons. - Added b2MotorJoint. - Bug fixes.
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Erin Catto
authored
2020-07-26 23:28
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Merged change lists
Changes for version 2.4.0
Infrastructure
Documentation in Doxygen format
CMake build system
Unit test support
Continuous integration testing using Travis CI
Limited use of C++11 (nullptr and override)
Restructured folders and renamed files to better match open-source standards
MIT License
Removed float32 and float64
Linked the Box2D project to GitHub Sponsors
Collision
Chain and edge shape must now be one-sided to eliminate ghost collisions
Broad-phase optimizations
Added b2ShapeCast for linear shape casting
Dynamics
Joint limits are now predictive and not stateful
Experimental 2D cloth (rope)
b2Body::SetActive -> b2Body::SetEnabled
Better support for running multiple worlds
Handle zero density better
The body behaves like a static body
The body is drawn with a red color
Added translation limit to wheel joint
World dump now writes to box2d_dump.inl
Static bodies are never awake
All joints with spring-dampers now use stiffness and damping
Added utility functions to convert frequency and damping ratio to stiffness and damping
Testbed
Testbed uses dear imgui
glad OpenGL loader
OpenGL 3.3 required
Changes for version 2.3.0
Polygon creation now computes the convex hull. Vertices no longer need to be ordered.
The convex hull code will merge vertices closer than dm_linearSlop. This may lead to failure on very small polygons.
Added b2MotorJoint.
Bug fixes.
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