5 Star 15 Fork 4

Gitee 极速下载 / 2048-cpp

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
此仓库是为了提升国内下载速度的镜像仓库,每日同步一次。 原始仓库: https://github.com/plibither8/2048.cpp
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
MIT

2048.cpp

Actions Status Codacy Badge Language grade: C/C++ Made with Love in India Run on Repl.it

Terminal version of the game "2048" written in C++.

:tada: Featured on GitHub's Twitter and Facebook pages! :tada:

2048 in action!

Setup

The game and code is made to run natively on the GNU/Linux and MacOS platforms, but cross-platform compatibility for Windows has been added too.

Requirements

  • C++11 compiler (e.g. g++, clang++, pgc++, icpc, etc.)
  • Virtually any platform including:
    • Linux
    • MacOS
    • Windows (via Cygwin or Windows Subsystem for Linux)
  • CMake or Meson

Installation

  1. Open your terminal in your preferred directory and clone this project:
git clone https://github.com/plibither8/2048.cpp
  1. Enter the project directory:
cd 2048.cpp

For both CMake and Meson, the default C++ compiler on your system will be used. If you wish to manually select a C++ compiler, optionally add CXX=clang++ cmake or CXX=clang++ meson etc.

Building with CMake

  1. Build the executable and run tests
ctest -S setup.cmake
  1. Install the program (optional)
cmake --install build
  1. Run the program and play the game! :tada:
2048    # run `build/2048` if game is not installed

OR

Building with Meson

  1. Generate build configuration
meson build
  1. Build the executable and run tests
meson test -C build
  1. Install the program (optional)
meson configure build --prefix=$HOME/.local
meson install -C build
  1. Run the program and play the game! :tada:
2048    # run `build/2048` if game is not installed

Contributing

First of all, thank you for contributing :smile:! A few things to note:

  • If you have found a bug, or have a feature that you'd like implemented, raise an issue.

  • If you have proposed a pull request, make sure that you run clang-format on the source code (both, .cpp and .hpp) files if you've made changes there.

  • In your local repository, run git update-index --skip-worktree ./data/*.txt to ensure that changes to the data files are not tracked by git, and thus are not staged.

Thanks

I deeply appreciate the help of the following people:

  • Michael Hirsch
    • cleaned up the code,
    • organised the header files in a better way for a more efficient build,
    • added the AppVeyor CI,
    • added the Meson build system and, fixed CMake and added install feature.
  • Aiman Ismail added support for Vim keybinding.
  • Patrik Huber fixed a typo in the Readme.
  • zestze changed cstdlib rand to C++ random int generator.
  • Pascal J. Bourguignon added support for ANSI arrow keys.
  • Jean-Michaël Celerier added CMakeLists.txt file.
  • comwrg made the duration in the statistics and highscores human-readable, wrapping seconds to minutes and hours.
  • Christian Bundy replaced the ugly -, + and | with box-drawing characters.
  • Tor E Hagemann fixed issue #10, causing unwanted character 1 to be printed.
  • farazxameer implemented feature to save a game state and continue from a saved game state, refined game logic.
  • drodil implemented checks to ascertain existence of data files, fixed issue #12
  • Aviskar KC added arrow keys to game instructions.
  • Peter Squicciarini fixed readme instructions.
  • Mark Fischer, Jr. fixed a typo.
  • Hugo Brandão completely reorganised the existing project structure and updated the build method to enfore CMake.
  • Alton Alvarez fixed a typo.
  • cawvyoct made the source code much, much easier to read: removed most magic numbers, replacing them with variables to ease maintenance. Implemented clang-format.
  • Cong edited the Game class constructor.
  • Tien Do added the 'exit' option in the main menu, updated the CMakeLists.txt file and made Color enum to a scoped enum.
  • ScorrMorr made many methods consts.
  • tangmengqiu fixed an error-causing instruction step in the readme.

Maintainers

Notes

[GameBoard].getTile(2,0) refers to the 0th tile (or column) in 2nd row as in this case, x = 0 and y = 2. The specific tile is denoted the by '@' symbol in the following gameboard:

Note: row and column indexing starts at 0.

┌──────┬──────┬──────┬──────┐
│      │      │      │      │
├──────┼──────┼──────┼──────┤
│      │      │      │      │
├──────┼──────┼──────┼──────┤
│   @  │      │      │      │
├──────┼──────┼──────┼──────┤
│      │      │      │      │
└──────┴──────┴──────┴──────┘

To-Do

  • Add start menu [19/04/2018]
  • Save highscore / score [21/04/2018]
  • Save a game state and play from a saved game state
  • AI (Abandoned indefinitely)

License

Copyright (c) Mihir Chaturvedi. All rights reserved.

Licensed under the MIT License.

Copyright (c) 2018, Mihir Chaturvedi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

2048.cpp 是用 C ++ 编写的游戏 “2048” 的终端版本 展开 收起
C++ 等 3 种语言
MIT
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
C++
1
https://gitee.com/mirrors/2048-cpp.git
git@gitee.com:mirrors/2048-cpp.git
mirrors
2048-cpp
2048-cpp
master

搜索帮助