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Apache-2.0

KSFramework

ShowCase(商业案例)

showcase 列表:https://github.com/mr-kelly/KSFramework/wiki

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KEngine + SLua|XLua+ Framework = KSFramework

KSFramework是一个整合KEngine、SLua/XLua 的Unity 5 Asset Bundle开发框架,并为程序、美术、策划、运营提供辅助工具集。


热重载是KSFramework的开发重点——在不重启游戏的前提下,重载代码、配置表可立刻看到修改效果,最大限度的提升开发、调试的速度,方便运营阶段热更新。

对于程序人员,可以使用AssetBundle加载与打包、脚本化的UI、配置表代码自动生成、下载更新等基础功能模块,大大减少游戏周边基础功能的工作量;

对于策划人员,使用Excel进行编辑,可以在编辑过程中添加注释、图标、预编译指令,KSFramework会根据配置内容自动生成代码供程序使用。

对于美术人员,只需将项目需要用到资源放到指定目录,将会自动的生成Asset Bundle;程序加载Asset Bundle跟Resources.Load一样方便。

对于运营人员,利用KSFramework的热重载特性,可以针对运营需求,在项目运行过程中配置表、脚本代码在用户无知觉的情况下进行热更新。

Quick Start

方式1,下载即用

以下方法任选其一:

方式2,从产品包安装

(这种方式获得的版本非最新版本),您可以从KSFramework Release页面下载最新版本的产品包。

解压后直接用Unity打开KSFramework目录,或直接双击场景KSFramework/Assets/Game.unity。

如遇到无法下载的网络问题, 备选下载站:

Unity3D版本支持

Unity3D版本 支持情况 备注
Unity 4.X 支持
Unity 5.x 支持 部分版本API有差异,建议使用5.3.7及以上版本
Unity 2017 支持
Unity 2018 支持 2018.2.7f1已测试

解决遇到的问题

下载后,如果运行出错,或者使用其它版本的Unity打开无法运行,尝试以下方法:

  1. 重新生成Assetbundle,方法如下:点击菜单项 KEngine - AssetBundle - Bulld All

  2. 删除xlua或slua的生成代码,重新生成,生成的代码不同的Unity版本有差异

  3. 如果前两步不能解决问题,请上传报错信息,提issuse。

KSFramework常见问题解答篇:https://mr-kelly.github.io/KSFramework/faq/

如果发现框架中存在的问题,欢迎pull 到仓库中,或提issuse。

教程

文档

...

结构组成

KSFramework由KEngine和SLua结合组成

涉及第三方库

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KEngine + SLua = Unity3D Framework/Toolsets focus on hot reload 展开 收起
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