The current repo belongs to Paused status, and some functions are restricted. For details, please refer to the description of repo status
1 Star 0 Fork 1.7K

TNT_GIS / QtScrcpy
Paused

forked from Barry / QtScrcpy 
Create your Gitee Account
Explore and code with more than 12 million developers,Free private repositories !:)
Sign up
Clone or Download
contribute
Sync branch
Cancel
Notice: Creating folder will generate an empty file .keep, because not support in Git
Loading...
README
Apache-2.0

QtScrcpy

Financial Contributors on Open Collective Windows MacOS Ubuntu

license release

GitAds

中文介绍

QtScrcpy connects to Android devices via USB (or via TCP/IP) for display and control. It does NOT require the root privileges.

A single instance supports up to 16 Android device connections at the same time.

It supports three major platforms: GNU/Linux, Windows and MacOS.

It focuses on:

  • lightness (native, displays only the device screen)
  • performance (30~60fps)
  • quality (1920×1080 or above)
  • low latency (35~70ms)
  • low startup time (~1 second to display the first image)
  • non-intrusiveness (nothing is left installed on the device)

win

mac

linux

Customized key mapping

You can write your own script to map keyboard and mouse actions to touches and clicks of the mobile phone according to your needs. Here are the rules.

A script for "PUBG mobile" and TikTok mapping is provided by default. Once enabled, you can play the game with your keyboard and mouse as the PC version. or you can use up/down/left/right direction keys to simulate up/down/left/right sliding. You can also write your own mapping files for other games according to writing rules. The default key mapping is as follows:

game

Here is a video demonstration of playing "PUBG mobile"

Here is the instruction of adding new customized mapping files.

  • Write a customized script and put it in the keymap directory
  • Click refresh script to check whether it can be found
  • Select your script
  • Connect your phone, start service and click apply
  • Press ~ key (left side of the number key 1) to switch to the custom mapping mode (It can be changed in the script as switchkey)
  • Press the ~ key again to switch back to normal mode
  • (For PUBG and similar games) If you want to drive cars with WASD, you need to check the single rocker mode in the game setting.

Group control

You can control all your phones at the same time.

Thanks

QtScrcpy is based on Genymobile's scrcpy project. Thanks

The difference between QtScrcpy and the original scrcpy is as follows:

keys scrcpy QtScrcpy
ui sdl qt
video encode ffmpeg ffmpeg
video render sdl opengl
cross-platform self implemented provided by Qt
language C C++
style sync async
keymap no custom keymap support custom keymap
build meson+gradle Qt Creator
  • It's very easy to customize your GUI with Qt
  • Asynchronous programming of Qt-based signal slot mechanism improves performance
  • Easy to learn
  • Add support for multi-touch

Learn

If you are interested in it and want to learn how it works but do not know how to get started, you can choose to purchase my recorded video lessons. It details the development architecture and the development process of the entire software, and help you develop QtScrcpy from scratch.

Course introduction:https://blog.csdn.net/rankun1/article/details/87970523

You can join my QQ group for QtScrcpy and exchange ideas with like-minded friends.:

QQ Group number:901736468

Requirements

Android API >= 21 (Android 5.0).

Make sure you enabled adb debugging on your device(s).

Download

Windows

For Windows, for simplicity, prebuilt archives with all the dependencies (including adb) are available:

or you can build it by yourself

Mac OS

For Mac OS, for simplicity, prebuilt archives with all the dependencies (including adb) are available:

or you can build it by yourself

Linux

you can build it by yourself(just ubuntu test)

Run

Connect to your Android device on your computer, then run the program and click the button below to connect to the Android device.

run

Wireless connection steps (ensure that the mobile phone and PC are in the same LAN):

  1. Enable USB debugging in developer options on the Android device
  2. Connect the Android device to computer via USB
  3. Click update device, and you will see that the device number is updated
  4. Click get device IP
  5. Click start adbd
  6. Click wireless connect
  7. Click update device again, and another device with IP address will be found. Select this device.
  8. Click start service

Note: it is not necessary to keep you Android device connected via USB after you start adbd.

Interface button introduction:

  • Start config: function parameter settings before starting the service

    You can set the bit rate, resolution, recording format, and video save path of the local recorded video.

    • Background record: the Android device screen is not displayed after starting the service. It is recorded in background.
    • Always on top: the video window for Android device will be kept on the top
    • Close screen: automatically turn off the Android device screen to save power after starting the service
    • Reverse connection: service startup mode. You can uncheck it if you experience connection failure with message more than one device
  • Refresh devices: Refresh the currently connected device

  • Start service: connect to the Android device

  • Stop service: disconnect from Android device

  • Stop all services: disconnect all connected Android devices

  • Get device IP: Get the IP address of the Android device and update it to the "Wireless" area for the ease of wireless connection setting.

  • Start adbd: Start the adbd service of the Android device. You must start it before the wireless connection.

  • Wireless connect: Connect to Android devices wirelessly

  • Wireless disconnect: Disconnect wirelessly connected Android devices

  • adb command: execute customized adb commands (blocking commands are not supported now, such as shell)

The main function

  • Display Android device screens in real time

  • Real-time mouse and keyboard control of Android devices

  • Screen recording

  • Screenshot to png

  • Wireless connection

  • Supports up to 16 device connections (the number can be higher if your PC performance allows. You need to compile it by yourself)

  • Full-screen display

  • Display on the top

  • Install apk: drag and drop apk to the video window to install

  • Transfer files: Drag files to the video window to send files to Android devices

  • Background recording: record only, no display interface

  • Copy-paste

    It is possible to synchronize clipboards between the computer and the device, in both directions:

    • Ctrl+c copies the device clipboard to the computer clipboard;
    • Ctrl+Shift+v copies the computer clipboard to the device clipboard;
    • Ctrl+v pastes the computer clipboard as a sequence of text events (but breaks non-ASCII characters).
  • Group control

Shortcuts

Action Shortcut (Windows) Shortcut (macOS)
Switch fullscreen mode Ctrl+f Cmd+f
Resize window to 1:1 (pixel-perfect) Ctrl+g Cmd+g
Resize window to remove black borders Ctrl+x | Double-click¹ Cmd+x | Double-click¹
Click on HOME Ctrl+h | Middle-click Ctrl+h | Middle-click
Click on BACK Ctrl+b | Right-click² Cmd+b | Right-click²
Click on APP_SWITCH Ctrl+s Cmd+s
Click on MENU Ctrl+m Ctrl+m
Click on VOLUME_UP Ctrl+ (up) Cmd+ (up)
Click on VOLUME_DOWN Ctrl+ (down) Cmd+ (down)
Click on POWER Ctrl+p Cmd+p
Power on Right-click² Right-click²
Turn device screen off (keep mirroring) Ctrl+o Cmd+o
Expand notification panel Ctrl+n Cmd+n
Collapse notification panel Ctrl+Shift+n Cmd+Shift+n
Copy device clipboard to computer Ctrl+c Cmd+c
Paste computer clipboard to device Ctrl+v Cmd+v
Copy computer clipboard to device Ctrl+Shift+v Cmd+Shift+v

¹Double-click on black borders to remove them.

²Right-click turns the screen on if it was off, presses BACK otherwise.

TODO

TODO

FAQ

FAQ

DEVELOP

DEVELOP

Everyone is welcome to maintain this project and contribute your own code, but please follow these requirements:

  1. pr please mention the dev branch, not the master branch
  2. Please rebase dev before mentioning pr
  3. pr please submit on the principle of a small number of times (a small function point is recommended to mention a pr)
  4. Please keep the code style consistent with the existing style

Why develop QtScrcpy?

There are several reasons listed as below according to importance (high to low).

  1. In the process of learning Qt, I need a real project to try
  2. I have some background skill about audio and video and I am interested at them
  3. I have some Android development skills. But I have used it for a long time. I want to consolidate it.
  4. I found scrcpy and decided to re-make it with the new technology stack (C++ + Qt + Opengl + ffmpeg)

Build

All the dependencies are provided and it is easy to compile.

PC client

  1. Set up the Qt development environment on the target platform (Qt == 5.15.0, vs == 2017 (mingw not supported))
  2. Clone the project
  3. Open the project root directory all.pro with QtCreator
  4. Compile and run

Android (If you do not have special requirements, you can directly use the built-in scrcpy-server.jar)

  1. Set up an Android development environment on the target platform
  2. Open server project in project root with Android Studio
  3. The first time you open it, if you do not have the corresponding version of gradle, you will be prompted to find gradle, whether to upgrade gradle and create it. Select Cancel. After canceling, you will be prompted to select the location of the existing gradle. You can also cancel it (it will download automatically).
  4. Edit the code as needed, but of course you do n’t need to.
  5. After compiling the apk, rename it to scrcpy-server and replace third_party/scrcpy-server.

Licence

Since it is based on scrcpy, respect its Licence

Copyright (C) 2020 Barry

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About the author

Barry CSDN

An ordinary programmer, working mainly in C++ for desktop client development, graduated from Shandong for more than a year of steel simulation education software, and later moved to Shanghai to work in security, online education related fields, familiar with audio and video. I have an understanding of audio and video fields such as voice calls, live education, video conferencing and other related solutions. At the same time have android, linux server and other development experience.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof. "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution." "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work. 2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. 3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and (b) You must cause any modified files to carry prominent notices stating that You changed the files; and (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work. To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

About

Android实时投屏软件,此应用程序提供USB(或通过TCP/IP)连接的Android设备的显示和控制。它不需要任何root访问权限 expand collapse
C++
Apache-2.0
Cancel

Releases

No release

Contributors

All

Activities

Load More
can not load any more
C++
1
https://gitee.com/junqinghaha/QtScrcpy.git
git@gitee.com:junqinghaha/QtScrcpy.git
junqinghaha
QtScrcpy
QtScrcpy
master

Search