1 Star 0 Fork 194

下一秒 / moleserver

forked from 红枫软件 / moleserver 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
Apache-2.0

moleserver

介绍

一个C++编写的基于websocket协议的游戏服务器框架,运行于linux上,底层主要基于epoll,性能强劲,登录验证,注册,游戏框架基本全部做好,您只需要添加游戏逻辑就可以了。 已经主要实现以下功能:

  1. 用户注册,验证,登录,更改信息;

  2. 游戏服务器可以通过网站进行监控,配置和管理;

  3. 游戏服务器已经实现了登录验证,桌子管理,掉线管理,掉线重回管理,定时器等等框架该有的功能都有了;

  4. 游戏逻辑框架,游戏中该用到的接口,如果进入房间,离开房间,掉线处理,掉线重回后处理,定时器处理等等都已实现;

  5. 提供一个与html5相连的例子供大家学习参考,也可以参考我的另外一个基于windows的项目: https://gitee.com/akinggw/Mole2dConfrontationplatform

  6. 这个linux项目只作为一个通用的游戏服务器框架,不再接入具体的实际项目相关的需求。

  7. 网站后台管理功能,已经实现对玩家,游戏,服务器的管理和监控

  8. 机器人功能,在数据库配置好机器人后,机器人就可以使用了

  9. 玩家无限制分成代理分销,充值,退款等功能

官方网站:

http://mivms.kfapp8.cc/

系列教程

安装和编译

首先我们要搭建好编译环境,推荐使用ubuntu server,然后安装好lamp环境,gcc,g++,makefile等等都要安装好,外部库主要使用了libmysql和libjson,如果编译时缺其它库就安装相应的库,另外代码是在codeblocks下编辑的,编译直接用makefile。

编译环境的安装,以下以ubuntu server为例:

  1. sudo apt-get update
  2. sudo apt-get upgrade
  3. sudo apt-get dist-upgrade
  4. sudo apt-get install build-essential
  5. sudo apt-get install libmysqlclient-dev
  6. sudo apt-get install libjsoncpp-dev
  7. sudo apt-get install libhiredis-dev

lamp环境的安装,以下以ubuntu server为例:

  1. sudo apt install apache2 -y
  2. sudo apt install mysql-server mysql-client
  3. sudo apt install php7.2-mysql php7.2-curl php7.2-json php7.2-cgi php7.2 libapache2-mod-php7.2 php7.2-gd
  4. sudo apt install redis-server (可选)

测试地址:

  1. 后台测试地址:http://182.61.5.226/index.php/admin/index/login.html 账户密码admin admin
  2. 代理手机测试地址:http://cms.o4.com/agentuser/index/index.html
  3. 游戏测试地址: http://akinggw.gitee.io_moleserver

其它说明:

  1. 首先下载下代码 git clone https://gitee.com/akinggw/moleserver.git
  2. 在服务器上安装最新版本的mysql,建立新的数据库moleweb,然后导入moleweb.sql
  3. 配置数据库,在bin/configs/database.ini [database] ipaddress=127.0.0.1 username=root userpwd=123456 dbname=moleweb port=3306
  4. 游戏服务器和登录服务器都使用这个配置,其它的配置都在网站后台进行配置。
  5. 游戏服务器的配置在mysql数据库中,具体在mol_gameroom表中,这里配置游戏服务器,添加一台就是一台
  6. 开始启动,账号服务器的启动./account_server 1,带参数,后面跟ID值,这个ID值就是mol_accountserver的ID,mol_accountserver表会实时更新这台游戏服务器的信息,以便于在网站上监控.如果缺少libmysqlclient和libjson的动态库,可以通过sudo apt install libmysqlclient-dev libjsoncpp-dev来进行安装
  7. 游戏服务器的启动,./game_server 1 带参数,后面跟ID值,这个ID值就是mol_gameroom的ID,mol_gameroom表会实时更新这台游戏服务器的信息,以便于在网站上监控
  8. 框架带一个完整的游戏示例,在websocket_demo目录下,安装方法是将这个websocket_demo目录拷贝到网站目录下,然后像打开网页一样打开它就可以了,登录地址和端口的修改在websocket_demo/src/wxhh_mainframe.js里
  9. 后端运行启动方式:setsid ./account_server 1
  10. 编译代码直接在主目录直接执行make就可以了,如果要编译成debug版,只需要make debug=1就可以了,另外代码使用了codeblocks进行编辑和管理,但并没有使用codeblocks进行编译,而直接使用了makefile.
  11. 网站后台管理采用YznCMS,YznCMS基于thinkphp写成,二次开发简单快捷,具体安装方法在CMS目录下的readme文件中,后台初始用户名和密码都为admin,网站的配置说明在CMS目录下。因此在使用本框架之前最好先安装好LAMP环境。
  12. 有关于xredis的使用方法,请参考:https://gitee.com/0xsky/xredis

联系作者

欢迎加QQ群交流:131296225 email:akinggw@126.com

[截图预览]
输入图片说明 输入图片说明 输入图片说明 输入图片说明 输入图片说明 输入图片说明 输入图片说明

[游戏测试]
demo

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof. "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution." "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work. 2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. 3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and (b) You must cause any modified files to carry prominent notices stating that You changed the files; and (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work. To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

简介

一个C++编写的基于websocket协议的游戏服务器框架,运行于linux上,底层主要基于epoll,登录验证,注册,游戏框架基本全部做好,您只需要添加游戏逻辑就可以了。github地址:https://github.com/akinggw/moleserver 展开 收起
C++
Apache-2.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
C++
1
https://gitee.com/fuwuduan23/moleserver.git
git@gitee.com:fuwuduan23/moleserver.git
fuwuduan23
moleserver
moleserver
master

搜索帮助

14c37bed 8189591 565d56ea 8189591