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README
Apache-2.0

前言

IceCreamView是什么? IceCreamView(以下简称ICView)是一套针对Unity3D的小游戏UI快速构建框架。 同时ICView是一套面向组件开发模式的UI框架,以容器+组件+管理器+配置表构成,框架的目的在于让开发者尽量专注于游戏逻辑而不是UI逻辑,减少UI上面耗费的时间。 ICView的代码有高复用性且便于灵活组装,针对小游戏开发周期短经常修改功能等问题来说ICView能够很好的适应小游戏开发环境,在制作某些常规的UI页面可以做到不需要额外编写代码。

框架结构

整体框架

IceCreamView 框架结构图

ICView主要由Manager、Config、View/ViewModule组成,其大致流程是生成Config文件,在游戏初始化时将控制器和UIroot节点传入控制器中以初始化UI控制器,最后通过UI控制器继续UI控制。

关于UI控制器

ICView通过控制器(GameViewManager)来管理所有页面,控制器提供了几乎所有在小型游戏开发中可能用到方法,同时允许你创建多个控制器控制多套Canvas下的UI,他们可以互相独立使用,比如在AR\VR开发下会出现这种情况。

关于模块与页面

在ICView中每一个UI功能都可以理解成一个模块,比如一个关闭功能、一个跳转功能,这些功能模块通过连接器(GameViewModuleConnector)组成一个完整的页面,同时所有模块都共用一个生命周期,以优先级来判断模块间的执行先后顺序。

以下是一个页面/模块组的生命周期:

IceCreamView页面生命周期

不论是页面(GameViewAbstract)还是模块(GameViewAbstractModule)都具备以上生命周期。 另外模块除了提供的基础模块功能外可以自定义模块,只需要继承GameViewAbstractModule即可,同时也允许开发者直接继承GameViewAbstract自定义页面,不建议直接创建页面,建议通过组件的方式增加自己想要的功能,可以和其他组件搭配混用提高其复用性和灵活性,在实际使用时只需要将需要的功能组件拖动到UI预制体上即可。

关于配置表

你所创建的UI预制体需要注册到一张.Asset格式的配置表中,无需考虑要挨个拖动预制体到配置表中这一繁琐的步骤,你可以直接选中所有的UI预制体右键选中IceCreamView选项中的自动生成配置表功能,它会自动将所选中动UI添加到一个新创建的配置表文件中,同时配置表文件存放到当前选中的目录(注意:如果当前目录已有配置表且名称相同会覆盖掉旧配置表)。

以下是配置表生成演示:

Config自动生成演示

以下是配置表面板:

配置表面板

使用说明

示例:创建一个帮助提示页面

  • 搭建好UI页面

HelpPanel

  • 添加功能模块,由于提示页面只需要关闭/跳转功能所以我只需要增加两个基础模块,无需写新的模块,如下图

HelpPanelModels

如此一来,一个简易的提示页面就搭建完成了,用以上的方式创建另外两个页面GamePanel和MainPanel,最终实现如下效果:

IceCreamSimple.gif

此外,通过另外一款UI动效插件(EasyAnimation)可以实现更加美观漂亮的效果,实际效果如下:

IceCreamSimple2

附上几种代码中常见的操作:

  • 打开某个页面
viewManager.OpenView("GameHome");
  • 关闭指定页面
viewManager.CloseView("GameHome");
  • 获取游戏中的某一个页面
viewManager.GetView<GameViewAbstract>("GameHome");

未来计划

  • 吸收MVVM设计模式的的viewModel模块,增加数据层并提供自动生成的响应式属性,从而不再需要在模块中更新UI数据。
  • 更加完善的动态加载/卸载资源机制。

地址

IceCreamView:文中介绍的UI框架[gitee]

EasyAnimation:一款快捷的UI动效工具

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简介

适用于Unity小型游戏开发的UGUI框架,面向组件模式快速开发 展开 收起
C#
Apache-2.0
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