1 Star 1 Fork 0

Barry / D3D11-Wallhack

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
d3d11hook.vcxproj 10.54 KB
一键复制 编辑 原始数据 按行查看 历史
DrNseven 提交于 2017-04-13 18:11 . Add files via upload
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{119F3BCC-4D4E-4FDA-877E-A708963BB87A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>d3d11hook</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D11HOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;D3D11HOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D11HOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;D3D11HOOK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="FW1FontWrapper\CFW1ColorRGBA.h" />
<ClInclude Include="FW1FontWrapper\CFW1DWriteRenderTarget.h" />
<ClInclude Include="FW1FontWrapper\CFW1Factory.h" />
<ClInclude Include="FW1FontWrapper\CFW1FontWrapper.h" />
<ClInclude Include="FW1FontWrapper\CFW1GlyphAtlas.h" />
<ClInclude Include="FW1FontWrapper\CFW1GlyphProvider.h" />
<ClInclude Include="FW1FontWrapper\CFW1GlyphRenderStates.h" />
<ClInclude Include="FW1FontWrapper\CFW1GlyphSheet.h" />
<ClInclude Include="FW1FontWrapper\CFW1GlyphVertexDrawer.h" />
<ClInclude Include="FW1FontWrapper\CFW1Object.h" />
<ClInclude Include="FW1FontWrapper\CFW1StateSaver.h" />
<ClInclude Include="FW1FontWrapper\CFW1TextGeometry.h" />
<ClInclude Include="FW1FontWrapper\CFW1TextRenderer.h" />
<ClInclude Include="FW1FontWrapper\FW1CompileSettings.h" />
<ClInclude Include="FW1FontWrapper\FW1FontWrapper.h" />
<ClInclude Include="FW1FontWrapper\FW1Precompiled.h" />
<ClInclude Include="main.h" />
<ClInclude Include="MinHook\src\buffer.h" />
<ClInclude Include="MinHook\src\hde\hde32.h" />
<ClInclude Include="MinHook\src\hde\hde64.h" />
<ClInclude Include="MinHook\src\hde\pstdint.h" />
<ClInclude Include="MinHook\src\hde\table32.h" />
<ClInclude Include="MinHook\src\hde\table64.h" />
<ClInclude Include="MinHook\src\trampoline.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="FW1FontWrapper\CFW1ColorRGBA.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1ColorRGBAInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1DWriteRenderTarget.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1DWriteRenderTargetInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1Factory.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1FactoryInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1FontWrapper.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1FontWrapperInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphAtlas.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphAtlasInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphProvider.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphProviderInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphRenderStates.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphRenderStatesInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphSheet.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphSheetInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphVertexDrawer.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1GlyphVertexDrawerInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1StateSaver.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1TextGeometry.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1TextGeometryInterface.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1TextRenderer.cpp" />
<ClCompile Include="FW1FontWrapper\CFW1TextRendererInterface.cpp" />
<ClCompile Include="FW1FontWrapper\FW1FontWrapper.cpp" />
<ClCompile Include="FW1FontWrapper\FW1Precompiled.cpp" />
<ClCompile Include="MinHook\src\buffer.c" />
<ClCompile Include="MinHook\src\hde\hde32.c" />
<ClCompile Include="MinHook\src\hde\hde64.c" />
<ClCompile Include="MinHook\src\hook.c" />
<ClCompile Include="MinHook\src\trampoline.c" />
<ClCompile Include="universal.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
C++
1
https://gitee.com/Barryda/D3D11-Wallhack.git
git@gitee.com:Barryda/D3D11-Wallhack.git
Barryda
D3D11-Wallhack
D3D11-Wallhack
master

搜索帮助